I'm a developer with a variety of interests. Professionally, I work as an interface analyst for point of care devices in the medical field. Previously, I worked in simulation development for web applications. In my spare time, I've worked on porting Cake Raid, one of my old C#/XNA projects into C#/Unity, as well as Deep Six Detritus, a C#/Unity puzzle game with RPG elements. Outside of development, I love tabletop games, and recently developed an interest in music composition and production. I've mostly just been using audio workstations, but I'm considering trying out various instruments.
Josh Davis
(434)981-2293
dtendr@gmail.com
B.S. Degree in Game Design and Development•December 2017
During my time at RIT, I pursued a variety of projects and interests. I helped create a level for the RTS/FPS Nuclear Dawn, working during part of a semester and over the summer to design a total of three buildings in Hammer and the Source SDK, as well as a fair bit of the terrain. I participated in several hackathons and game jams, most notably Microsoft's 2012 Imagine Cup. A game I designed and helped program, Renu, won second place in the local college round. For a year, I was Secretary for the Game Developers Club. I took two years off to work full-time in military contracting. Towards the end of my time at RIT, I developed an interest in music composition and recording.
Developer•August 2015 - August 2017
Developed and updated training simulations for small businesses and military contracts, focusing on Flash to HTML5 conversion.
Intern•June 2014 - August 2014
Developed updated versions of interactive applications using HTML5 for use in live events at local businesses.
Lead Instructor•July 2013 - August 2013
Instructed iD Programming Academy students at the MIT two week overnight camp in the Minecraft Modding and Java Coding course.
Programming Languages:
Actionscript 3, C, C++, C#, HTML5, Java, JavaScript, jQuery, SQL, PHP, Python, TypeScript
Software:
Autodesk Maya, Flash Professional CC, CS5.5, FlashDevelop, Git, jGRASP, Mirth, Photoshop, Team Foundation Server, Tortoise SVN, Visual Studio
APIs/Libraries/Dev Kits:
CreateJS, DirectX 11, Hammer/Source SDK, Loom SDK, OpenGL, ReactJS